TheKingsHills wrote:Foopzheart wrote:So Paul and I have begun brainstorming on a FWG modpack. We might make a modded Frookcraft. We have a tentative mod list ready:
Tinker's Construct
Thermal Expansion
Biomes 'o' Plenty
Mekanism
Extra Utilities
OpenBlocks
Jurassicraft
Applied Energistics 2
Better Storage OR Iron Chest (not both)
Hats
Forge Microblocks
Carpenter's Blocks
JABBA
MachineMuse's Modular Powersuits
Nether Ores
MekanismGenerators
NotEnoughItems
Maybe:
Pam's Harvestcraft
Iguana's Tinker Tweaks OR MekanismTools (one of these will go in, not sure which)
Chisel
Advanced Genetics
I'm putting up a poll for the first maybe mod. Anything you think shouldn't be on? Should be moved to maybe? Any mods you have in mind to be added? Any questions?
Don't forget to ask the mod creators for permission ^_^ Otherwise you're scumbags.
Also are you absolutely sure you want to create a modpack on your own? On top of the already existing issues with modpacks, known incompatibilities or bugs that you'll have to ban in order to prevent from happened. You personally have to go through config settings to ensure that mods don't conflict with each other in any way. You also have the issue of distributing the modpacks. You either have everyone install mods themselves or you give them a download link which if you do pursue this method then you should be asking for permission to use these mods in modpacks otherwise you're scumbags.
I completely expected you to do this--We're not distributing it for a profit (since we're not asking for any donations or anything) so I don't see an issue. I'll try to contact as many mod makers as I can.