Roll to Dodge 2: Electric Boogaloo

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Zia-
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Re: Roll to Dodge 2: Electric Boogaloo

Postby Zia- » 20 Mar 2014, 21:52

;tries to search for a way out of the inventory and back into the room;
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But the Pills were quicker
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I am the KILLER

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Awesome Creep
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Re: Roll to Dodge 2: Electric Boogaloo

Postby Awesome Creep » 20 Mar 2014, 23:53

*tries to find something to heal his injuries*
All my friends are heathens, take it slow...

WATCH IT!

|-/

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nyanftw
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Re: Roll to Dodge 2: Electric Boogaloo

Postby nyanftw » 21 Mar 2014, 02:55

i swear i'm not giving up

*continues looking for STUFF*
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Percyception
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Re: Roll to Dodge 2: Electric Boogaloo

Postby Percyception » 21 Mar 2014, 04:19

;fighting rabid key;
twenty one pilots is so dumb. there isn't even 21 of them

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Re: Roll to Dodge 2: Electric Boogaloo

Postby Foopzheart » 24 Mar 2014, 20:49

Okay, really. This is just GETTING OLD. This is the THIRD time I have WRITTEN this UPDA--I mean, what will our PLAYERS do NEXT?

BACON: Looks for more EPIC LOOT. He finds none. (2)

LAMB: Looks for KEYS. He finds TWO. LAMB OBTAINED TWO KEYS. (4)

MMM: Attempts to PRY the FLOORBOARDS APART. He TEARS one FREE, and the FLOOR in the CENTER of the ROOM COLLAPSES, REVEALING a NEW ROOM. MMM shows BRUTE STRENGTH and INTUITION with this, and GAINS 20 XP! He LEVELS UP.
+1 MELEE
+1 CHARISMA

MMM is now LEVEL 1!
20(+0) 20/20
3(+0) 3
8(+3) 11
4(+3) 7
1(+3) 4
1(+3) 4
1(+0) 1

BOXY: Attempts to THROW ZIA out the WINDOW. She FAILS at THIS, because it is considered PVP, and is PENALIZED.
-2 HP

ZIA: TURN is CANCELLED, as it is REACTING to a DIFFERENT TURN. She gets COMPENSATION.
+1 MELEE

CREEP: Tries to find SOMETHING to HEAL his INJURIES. He finds a SOMETHING, with MAGICAL HEALING PROPERTIES. It has FIVE USES. (4)

NYAN: Continues LOOKING for STUFF. He finds no STUFF, and trips and SCRAPES his KNEE. (1)
-1 HP

PERCY vs RABID KEY
MELEE: 3 MELEE: 1
DEFENSE: 5 DEFENSE: 2
RANGE: 5 RANGE: 1
MAGIC: 1 MAGIC: 5
CHARISMA: 4 CHARISMA: 2
LUCK: 2 LUCK: 1

The stats balance in Percy's favor. The ROLL is 2, meaning a NEGATIVE OUTCOME for PERCY. However, because of the STATS, the ROLL INCREASES by 1. PERCY wins, but takes DAMAGE. The RABID KEY drops a KEY, 2 GOLD, and 5 XP.
+5 XP
-5 HP

STATS:

MOP:
LEVEL: 0
XP: 2/20
HEALTH: 28/30
MELEE: 5
DEFENSE: 4
RANGE: 5
MAGIC: 5
CHARISMA: 3
LUCK: 4

INVENTORY:
RAD BOX (EMPTY)
SPELL SCROLL
CHARM
GOLD (5)

NYAN:
LEVEL: 0
XP: 0/20
HEALTH: 39/40
MELEE: 4
DEFENSE: 3
RANGE: 3
MAGIC: 3
CHARISMA: 2
LUCK: 2

INVENTORY:
POWER CORD (EQUIPPED)

BACON:
LEVEL: 1
XP: 0/25
HEALTH: 22/22
MELEE: 3
DEFENSE: 1
RANGE: 4
MAGIC: 2
CHARISMA: 4
LUCK: 1

INVENTORY:
RAT CLAW (EQUIPPED)

MMM:
LEVEL: 1
XP: 2/25
HEALTH: 20/20
MELEE: 4
DEFENSE: 11
RANGE: 7
MAGIC: 4
CHARISMA: 5
LUCK: 1


INVENTORY:
SPIKY COFFEE TABLE LEG (EQUIPPED)
SPIKY COFFEE TABLETOP (EQUIPPED)
FLOORBOARD (UNEQUIPPED)

ZIA:
LEVEL: 0
XP: 8/20
HEALTH: 31/31
MELEE: 3
DEFENSE: 4
RANGE: 6
MAGIC: 7
CHARISMA: 2
LUCK: 5

BOXY:
LEVEL: 0
XP: 1/20
HEALTH: 14/20
MELEE: 1
DEFENSE: 2
RANGE: 6
MAGIC: 2
CHARISMA: 3
LUCK: 4

INVENTORY:
GOLD (3O)

LAMB:
LEVEL: 0
XP: 0/20
HEALTH: 46/50
MELEE: 5
DEFENSE: 2
RANGE: 3
MAGIC: 3
CHARISMA: 2
LUCK: 2

INVENTORY:
KEYS(2)

PERCY:
LEVEL: 0
XP: 5/25
HEALTH: 35/40
MELEE: 3
DEFENSE: 5
RANGE: 5
MAGIC: 1
CHARISMA: 4
LUCK: 2

INVENTORY:
SLINGSHOT (EQUIPPED)
KEY

CREEP:
LEVEL: 0
XP: 0/20
HEALTH: 49/50
MELEE: 1
DEFENSE: 1
RANGE: 5
MAGIC: 5
CHARISMA: 1
LUCK: 3

INVENTORY:
MAGICAL HEALING SOMETHING (5 USES)

[I'm sorry this update took so long to get out, guys. I put it off for a day or two, then I tried later, and I went to save it as a draft, and the draft was gone this morning. I then tried to rewrite it this morning and the tab crashed. This is the third draft. Next one won't take as long. Remember, there is only one open spot!]
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Angel
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Re: Roll to Dodge 2: Electric Boogaloo

Postby Angel » 24 Mar 2014, 20:51

Female, Yo.
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Father Anderson
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Re: Roll to Dodge 2: Electric Boogaloo

Postby Father Anderson » 24 Mar 2014, 20:56

gives up on epic loot, and heads to the new room discovered, and looks for SUBPAR loot
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Re: Roll to Dodge 2: Electric Boogaloo

Postby Percyception » 24 Mar 2014, 21:27

;began wandering around aimlessly;
twenty one pilots is so dumb. there isn't even 21 of them

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Re: Roll to Dodge 2: Electric Boogaloo

Postby mop » 24 Mar 2014, 22:04

-reads the spell scroll and gives the empty box to Percy. Uses the charm just to make the Game Master happy-

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Re: Roll to Dodge 2: Electric Boogaloo

Postby Foopzheart » 24 Mar 2014, 22:16

The NEW ROOM seems INTERESTING.

However, not for LONG. A new PLAYER enters the HORROR SHOW.

ANGEL, the ANGELIC ANGEL!
+1 American Sign Language...ity

BACON: ENTERS the ROOM BELOW and SEARCHES for SUBPAR LOOT.

The ROOM seems to be a KITCHEN. It is WELL-LIT. There is a COUNTER spanning the SIDES of the ROOM, excluding the SOUTH WALL. There is a WOODEN DOOR on the SOUTH WALL. There is a COUNTER in the CENTER. The DETAILS on each COUNTER aren't EASY to SEE for the OVERSEER. Maybe somebody should EXAMINE them. There is also DRAWERS EVERYWHERE, and yet another POTATO-SHAPED DOOR.

BACON finds SUBPAR LOOT. What he finds is a LUCKY GOLF CLUB.

{ITEMDEX:

The LUCKY GOLF CLUB is a MELEE ITEM that increases both MELEE and LUCK by ONE when EQUIPPED. This GOLF CLUB is said to ALMOST get PAR in EVERY HOLE. That's ALMOST IMPRESSIVE.}

PERCY: WANDERS around AIMLESSLY. He WANDERS AROUND AIMLESSLY, and FALLS into the NEXT ROOM, next to a RACK OF KNIVES on the CENTER of the COUNTER. That was a LUCKY TURN.
+1 LUCK

MOP: READS the SPELL SCROLL, and gives the EMPTY BOX to PERCY. This action shows KINDNESS, aiding her CHARISMA. The SPELL SCROLL teaches her SPARK SPELL. This spell gives her +4 MAGIC and does FIRE and ELECTRIC damage. MOP can now use her MAGIC STAT in BATTLE. Now that the SPELL SCROLL is USED, it is DESTROYED. She also uses the CHARM. According to the RNG, it increases HEALTH by ONE. The CHARM is also DESTROYED.
+1 CHARISMA
+4 MAGIC
+1 HEALTH

STATS:

MOP:
LEVEL: 0
XP: 8/20
HEALTH: 29/31
MELEE: 5
DEFENSE: 4
RANGE: 5
MAGIC: 9
CHARISMA: 4
LUCK: 4

INVENTORY:
GOLD (5)


NYAN:
LEVEL: 0
XP: 0/20
HEALTH: 39/40
MELEE: 4
DEFENSE: 3
RANGE: 3
MAGIC: 3
CHARISMA: 2
LUCK: 2

INVENTORY:
POWER CORD (EQUIPPED)

BACON:
LEVEL: 1
XP: 0/25
HEALTH: 22/22
MELEE: 3
DEFENSE: 1
RANGE: 4
MAGIC: 2
CHARISMA: 4
LUCK: 1

INVENTORY:
RAT CLAW (EQUIPPED)
LUCKY GOLF CLUB (UNEQUIPPED)

MMM:
LEVEL: 1
XP: 2/25
HEALTH: 20/20
MELEE: 4
DEFENSE: 11
RANGE: 7
MAGIC: 4
CHARISMA: 5
LUCK: 1


INVENTORY:
SPIKY COFFEE TABLE LEG (EQUIPPED)
SPIKY COFFEE TABLETOP (EQUIPPED)
FLOORBOARD (UNEQUIPPED)

ZIA:
LEVEL: 0
XP: 8/20
HEALTH: 31/31
MELEE: 3
DEFENSE: 4
RANGE: 6
MAGIC: 7
CHARISMA: 2
LUCK: 5

BOXY:
LEVEL: 0
XP: 1/20
HEALTH: 14/20
MELEE: 1
DEFENSE: 2
RANGE: 6
MAGIC: 2
CHARISMA: 3
LUCK: 4

INVENTORY:
GOLD (3O)

LAMB:
LEVEL: 0
XP: 0/20
HEALTH: 46/50
MELEE: 5
DEFENSE: 2
RANGE: 3
MAGIC: 3
CHARISMA: 2
LUCK: 2

INVENTORY:
KEYS(2)

PERCY:
LEVEL: 0
XP: 6/25
HEALTH: 35/40
MELEE: 3
DEFENSE: 5
RANGE: 5
MAGIC: 1
CHARISMA: 4
LUCK: 2

INVENTORY:
SLINGSHOT (EQUIPPED)
KEY
RAD BOX (EMPTY)
CREEP:
LEVEL: 0
XP: 0/20
HEALTH: 49/50
MELEE: 1
DEFENSE: 1
RANGE: 5
MAGIC: 5
CHARISMA: 1
LUCK: 3

INVENTORY:
MAGICAL HEALING SOMETHING (5 USES)
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